Put your whole schedule in over the summer, or add the next opponent on the bus. Either works. A game is five fields, and only one of them is required.
Add a game
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From the home screen, open Schedule, then tap + in the top right. (On an empty schedule there is an Add game button in the middle of the screen as well.)
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Opponent. Their school and team name, the way you would write it in a report, plus an acronym. The acronym goes on the score bug during the game, so keep it short, same as your own.
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Their crest. Optional, but worth the twenty seconds. A rival crest on the score bug makes the screen look like a real scoreboard.
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When & where. The date, and a location if you want one. Kickoff time is a switch. Leave it off for a game you've only penciled in, and turn it on once the time is set.
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Who they are. Their roster is optional and can wait. It lets you name an opposing player on a play, like the kid who returned the punt or the safety who made the tackle. Fill it in for a rival. Skip it for a week-one opponent you'll never see again.
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Tap Save.

The game on your home screen
You don't have to go looking for tonight's game. The card at the top of the home screen is the game that matters right now, and the header above it tells you why it picked that one:
- Playing now: a game you've marked live.
- Next up: the next one on the schedule, or the most recent one if the season is over.
Tap the card and you're on the game screen.

Marking it live
Tap Mark live when the game starts, so the app knows it's on. Until you do, the screen shows Start the game.
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Open the game and tap Start the game on the card, or open the menu (⋯) in the top right and choose Mark live. Either works.
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Set the quarter as the game goes. The quarter buttons run across the top of the game screen. Everything you log (plays, scores, Booth notes) is stamped with the selected quarter, so get in the habit of moving it at the end of each period.
You can only move the quarter forward. If something landed in the wrong quarter, fix that play or that score directly.
Who dressed tonight
Who's available is decided game by game. From the game menu (⋯), Game roster is where you mark who dressed. Your season roster stays as it is. Nobody gets deleted for spraining an ankle.
Marking it final, and reopening it
Menu (⋯) → Mark final. Marking a game final locks play entry. That's the point. It keeps a stray tap on Saturday morning from adding a seventy-first play to a game that had seventy.
If you need back in for a missed play or a wrong score, the any coach can choose Reopen game from the same menu.
The postgame report
Menu (⋯) → Postgame report. It's ready the moment the game is over, because it's built from the plays you already entered. There's nothing to wait for.
It has the line score, the scoring by quarter, and player totals. From the same menu, Export to spreadsheet gives you the game as a file you can email to a coordinator or open in Excel.
For the whole year at once, use Stats & Export → the export button on the home screen, or the export button on the Schedule. You get one workbook with the whole season in it.
Finding a game later
Schedule on the home screen lists every game. The control in the top left filters and sorts it, and the header shows what you're looking at ("4 of 11"), so a filter you forgot about can't hide half your season. If the list looks short, check that count.
Editing and deleting a game
Swipe a game on the schedule, or use the row's ⋯ button, for Edit game and Delete game.
Deleting a game takes everything in it. The plays, the scores, the play calls, their roster for that game, and any Booth notes go with it, and it can't be undone. Your scouting on that opponent stays, because it's saved with the opponent.
If a game never happened (a cancellation, or a postponement you rescheduled), delete it. If you played it, keep it. An ugly game is still part of your season numbers.